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Recent Game Reviews
Random Heroes
Rated 2.5 / 5 stars December 2, 2011
Tedious.
I'd like to preface that this game is not poorly made, by any standard - but it really does leave much to be desired.
The genre is already old and this game really adds nothing new to it at all - we've seen it all before. The fundamentals are ok - execution is solid, the game is stable, the music is unobtrusive - but there's nothing creative, new, or interesting. The difficulty is FAR too low, enough to pose no challenge at all, and the game feels very tedious as a result. Shorter levels with more challenging encounters would make for a better experience.
A few more points for easy improvement:
- The music was ok, but a single repetitive track gets tedious after a while. Add a few more just to keep things lively.
- Speed up moving platforms. The whole game feels like one long wait for them to get moving.
- Consider making non-obsolete weapons or one-time-use items strewn around ; anything to break the monotony, really.
All in all, it's a solid game, but it's really nothing too new or interesting.
TheSurvivor
Rated 2.5 / 5 stars November 8, 2011
This is basically whack-a-mole...
Graphics is ok and music is decent for the theme you picked. This didn't exactly hold my interest for very long... I usually look for things like plot, and game complexity, and this didn't have those - so that's something to aim for on your next game. Still, it's a decent enough submission I suppose.
Clash of Mages
Rated 3.5 / 5 stars April 1, 2011
It's a good start.
The concept is pretty good and I enjoyed working with the combinations. Two things points of improvement, however:
- A guide would be very good - it took me a while to understand just how the different components react together.
- Randomness is FAR too influential in the game: Your opponents, your win bonuses, and your reagents are all completely random, which makes some battles impossible to beat. Being able to choose an opponent mitigates this, but not enough. Additionally, critical hits make it very frustrating when a sure win turns into a loss; the opposite rarely happens because you generally try not to head out into a battle that relies on a critical for winning.
This last element made me eventually give up on the game. I'd generally like to see much more choice: Maybe I could pick or buy reagents, or have some way of combining them into new ones. Skills and abilities with each level would also be nice, but not necessary - the point is giving the player more options.
The game might also benefit from different difficulty levels.
It's a good start and a great concept, I hope you will improve on it.
Recent Audio Reviews
Pirates of the Seven Seas p2
Rated 5 / 5 stars May 2, 2007
Very good
I think this was more of a success than the first part. It had good energy and drive, and was a good listen. Some parts, especially in the middle, came a bit TOO close to PotC I think, and while the theme was original the variations seemed to conform too much to it. Otherwise this was very original and very good.
For the last time
Rated 5 / 5 stars May 2, 2007
Excellent
High energy, high clarity, well driven, good concept. Excellent execution. What can I say? It's one of the best tracks on the portal today.
Recent Movie Reviews
Rated 5 / 5 stars March 8, 2012
Awesome. It really drives home the point...
Be all you can B.
Rated 4 / 5 stars April 2, 2011
An interesting watch
It was interesting to watch and of very high animation quality - clearly a lot of effort, talent, or both have gone into this.
This does not equal entertainment value, however. I found the music grating, the surrealism a bit too much, and there is definitely such a thing as too much symbolism.
All in all, this deserves a place of good standing on the Portal, and I hope you will direct your efforts to a wider audience next time.
Rated 5 / 5 stars September 6, 2009
Awesome... Beyond words...
Anyone going to make Flash movies should just see this first. This is now mandatory in the Flash curriculum. Yes, this will be in the test.
Great stuff :D